| Name | Version | Update Info | Comments | Status |
|---|---|---|---|---|
| Civilian NPCs AI – Smart Crowd & Behavior System for UE5 | 5.5 - 5.7 | First Release | UE5 READY |
Showcase Video || Tutorial Video
?♂️➡️Civilian NPCs AI?♀️➡️ is a complete AI system designed to populate your game world with realistic civilian NPCs. Suitable for FPS, TPS, and Top-Down projects, this pack brings streets and public spaces to life, giving your game world a dynamic and immersive feel.
?Designed with developers in mind, Civilian NPCs AI is easy to integrate, highly customizable, and packed with a variety of features that make NPC behavior natural, diverse, and engaging.
✅Features:
Assign an NPC to follow a specific character, enabling realistic scenarios like business partners walking and talking together, or a couple strolling side by side.
NPCs can sit in designated spots like chairs or benches. They automatically avoid seats that are already occupied.
Choose a gender for each NPC.
NPCs interact naturally with the environment while walking, standing, or sitting. They can perform everyday activities such as using phones, smoking, chatting with other NPCs, drinking and more, All props, such as phones, and drinks,etc.. can be replaced with the user own meshes, allowing full customization and integration into any game.
NPCs react realistically when a weapon is aimed at them or when shots are fired. They will either lie down or run away, adding immersion to your game.
NPCs scream or react with sound effects when a weapon is aimed at them, or shots are fired. users can easily replace these sounds through the detail menu.
While in the editor, users can see a transparent version of NPCs sitting in designated seats. This allows precise placement, ensuring NPCs sit correctly during gameplay without clipping or floating above the seats. Once the game runs, NPCs take exactly the intended positions. This feature and prevents placement issues, making setup fast and intuitive
NPCs come with multiple animation styles, including talking, dancing, playing guitar, clapping, exercising, and more. There are several variations for both male and female characters, allowing a rich and dynamic set of behaviors that make the game feel alive.
