| Name | Version | Update Info | Comments | Status |
|---|---|---|---|---|
| Zombie Human Destroyer | 4.25 - 4.27 | UE4 INCLUDED | UE4 READY | |
| Zombie Human Destroyer | 4.25 - 4.27 | UPDATE - V2.2 (FEMALE ADDED) + UE4 INCLUDED | Non-Available | |
| Zombie Human Destroyer | 5.0 - 5.4 | UE4 INCLUDED | Non-Available | |
| Zombie Human Destroyer | 5.3 | UE4 INCLUDED | Non-Available | |
| Zombie Human Destroyer | 5.0 - 5.6 | UPDATE - 5.6-5.1 V3 + UE4 - (2025-09-20) | UE5 READY | |
| Zombie Human Destroyer | 5.4 | UPDATE - V2.2 (FEMALE ADDED) + UE4 INCLUDED | Non-Available |
VIDEO DEMO - https://www.youtube.com/watch?v=n1C1_EJN_OM
3D MODEL ONLINE - https://skfb.ly/pqXJt
3D MODEL ONLINE 2 - https://skfb.ly/pqXMR
3D MODEL ONLINE 3 - https://skfb.ly/pqZuG
MODEL ONLINE 4 - https://skfb.ly/prosD
DEMO SCENE - https://drive.google.com/file/d/1QPPcxigRoAXK8lUXklCcVEVtAexGr4YR/view?usp=sharing
UPDATE 3.0!
1) Added random character generation
2) Added Utility widget for editing a character in edit mode (without launching the game)
3) Added the ability to animate parameters in the sequencer
4) Fixed minor bugs
!!! ATTENTION THE FIRST LOADING OF THE PROJECT MAY TAKE FROM 1 TO 4 HOURS (DEPENDING ON THE POWER OF YOUR PC) DON’T BE AFRAID THIS IS NORMAL BECAUSE OF THE LARGE NUMBER OF LODS AND MORPHTARGETS, ALL SUBSEQUENT LOADINGS WILL BE FAST!!!
This set is a modular procedural system that can be used for several purposes.
1) almost procedural chopping, stabbing a character
with beautiful pealistic cuts based on visible anatomy, and complete their modification with the help of an international number of morpho-targets that allow early pains to be ugly or smooth large, deep or superficial, and open fractures.
Severed limbs have well-tuned physics
which is ideal for various cases, for example, mine explosions, fear of swords, or relies on a drive without observing industrial safety regulations
so much more
2) To create good characters like zambi mutants, due to various combinations of different body parts in various builds from thin and pumped up to fat, combinations of different material parameters can be easily achieved by a sequence of numbers of zombies that are different from each other.
they can be pre-configured either using a half-widget or by manual assembly from individual parts presented in the project (the project will provide several examples of what results can be achieved)
This option is also great for horror games in a laboratory or in a psychiatric hospital where surgical interventions are performed on people, since this set provides the possibility of surgical incisions.
Special attention is paid to the internal body, and their physics of behavior where the intestines are given special attention.
Additional little things
Between the main characters, from which you can directly combine different configurations in the set, there are also additional objects, such as these.
manufactured pieces of meat of various types, several full bones, as well as streaks of blood on the meat and skin, crusts also have a peculiar physics, all of this can be used as additional parts of the WFH, for example, when a character is jerked after an RPG or other highly explosive impact is detonated at him
Materials
The project uses high-quality high-resolution PBR materials, as well as built-in subsurface scattering for more realistic textures.
Project materials have options that allow you to seamlessly switch between different types of textures, e.g.
Clean, bloody, de-haired or rotten
As well as basic brightness, roughness and texture tone settings for all materials.
Optimization and detailing
The project presents several model options
1) With a high level of detail in the sections where the intestines, meat, bones and the like are made in the form of a separate geometry, which is perfect for PC games for the most beautiful and detailed picture and at the same time good optimization
2) With a high level of optimization where the cuts are made without additional geometry but only as baked normals, which also look very good but can be run on literally any device
Prospects and compatibility
In the future, when creating the next projects and characters, I plan to make them compatible with this project, which would create a gradual eco-system, where it will be possible to conveniently and quickly apply the system to different characters, when, when creating, for example, a knight, these samples will be initially thought out, to maintain the ability to cut along these trajectories
Also in the future, a separate set is expected, but from robots, which will be compatible with this set, which in the future will make it possible to obtain cyborgs
Well, as far as possible, he tries to improve and, possibly, supplement this set itself.
To sum it up, I’m sure that no matter what you create your own Doom, Mortal Kombat, Dead Island or Fruit Ninxia from people, this set should be ideal for you)
01/10/24 by Alyants
Everything is done very well and with attention to detail. The anatomy and cutaway of the character are worked out perfectly, and everything works great without losing performance. Moreover, the author is always in touch and helps if something is unclear. I definitely recommend it!!
Gloriously Gruesome!
12/05/24 by Josiah.Thompson
These assets are very detailed and well-made. The creator accurately modeled the character's skeleton, musculature, and internal organs before creating these sliced meshes. The end result is anatomically accurate gore and dismemberment without a significant loss in performance. The morph target animations add an extra layer of realism as well. The creator is very responsive and helpful over email.
Great job!
21/02/24 by Marley_bob_1
The author is truly the best. I buy his pack more than once, he will always help if I have any questions!
Best pack I've ever bought!!!
20/02/24 by IDarkened_
This asset is magnificent and unique, very well thought out, all possible options for cutting a character are taken into account!
And what’s great is that the creator helps if you have questions, and they arise given the complexity of the project))
I look forward to updates)
16/08/24 by RantNRave31
OK, man, i can't decide between this or the anatomy.
or both. one at a time. save pennies but.
i can imagine you either adding to this gun shots as you did cuts.
which product best suits surgery? the anatomy has some good stuff.
do you have plans for a number of gunshots?
anyway, i think... i really think, i want this zombie pack man.
please fill me in on gunshot possibilites and or effort required to achieve.
also the surgery thing. like embalming. also for hostipital scenes.
which one? or both? or both then another one you are gonna put out. a vision of your plans.
anyway. whew.. i think i have to have this.
Response:
Hello, thank you for your question
From what you said, I understood that this set of undead Anotomy would suit you better, since it is more suited to what concerns shooters
Specifically regarding your question about shots for them, there is a good project on the Unreal Market Place, below will be a link
https://www.unrealengine.com/marketplace/en-US/product/terminal-ballistics
One of the buyers uses it with this project and as far as I know, everything works fine with it, perhaps it will suit you as well
Regarding questions about operations and embalming, I think that you can do this: buy this asset and see if it will be enough for your purposes
If you think that you lack the functionality of this asset, then I can sell you Anotomy with a 50% discount
As for my plans regarding these two projects, I can say for sure that they will still be updated and supplemented
In the future, it is planned to add more options for explosions, breaks, a person, as well as adding other variations of textures for this project as well as adding models with procedural clothing
As for anatomy, in the upcoming updates it is planned to add the ability to simulate the operation of transferring a person's head, as well as adding a more detailed skeleton model
However, please note that I cannot yet name the exact timing of the implementation of these updates; most likely, it will take a significant amount of time
Typo in product name after update, causes error. please fix. asap
10/07/24 by Oscybosc
So I couldn''t for the life of me figure out why I was unable to update this asset pack or install it to a new project. I got a directory error. Then I saw it. You've put a typo in the name of the asset pack.... It's now Zombie Human Destoyder. My dude. Can you please fix this. I paid hundreds of dollars for this pack. This is kind of ridiculous.
Response:
Hello, thank you very much for your comment.
I apologize that this happened
I'm already preparing a new update where many new assets will be added and in it I will correct my mistake, most likely it will be available tomorrow
Thank you very much again!
Diagonal Slashes?
30/06/24 by SiiGul
Really love the detail in this pack and was wondering if you plan to add a left diagonal slash through the torso? seeing as the character is slice right in half from the right side, i figured it would be benifitcal to have another from the left for a left attack?
Response:
Hello, I assumed that in this situation not to overload the project with additional models when hitting from the other side, just mirror the character with the required type of cut since this one is essentially symmetrical, however, if this question is fundamental for you, then I can add the necessary mirror cut
Thank you!
Documentation and Other meshes
07/05/24 by LewieChewie20
Hey, really want to purchase this for my physics sword game. I saw that you replied to a previous question about custom meshes metahuman etc, with a bit of work cutting up the model do you think it's doable? I currently use the skinned decal component for my gore, but this would be a game changer for me!
Also, I can't see the documentation it goes to request access.
Thanks
Response:
Hello, thanks for the question
I have given you access to the documentation
Regarding the metahuman, at the moment it is still
There is no native support for them, I will try to implement this in the future
but at the moment, if I understand you correctly, you can use the schematic with decals, hiding part of the metahuman's beard and substituting the necessary cut from this set
Female version
28/04/24 by Visor90
Hello, how easy would it be to create a female version for your asset? Or maybe if you're planning to create it yourself, that would be even better. Feel free to increase the price if you do! Edit: looks like someone asked the same question, but it's been two months since then, do you have an ETA? Thanks
Response:
Hello, I have already updated the project and now it has a female version of the character and also added static poses of the dead
Demo to test it?
04/03/24 by RedhotFN
Will you release a demo to check out in engine?
Response:
Hello, I have prepared a demo for you https://drive.google.com/file/d/12LuRsa2oZDMIInPuByv2uclL1-65mBOO/view?usp=drive_link
Are there plans to add body types other than adult male?
24/02/24 by Stephan Anemaat
Hi there. This pack looks phenomenal. Although as far as I could see from the demo video there doesn't appear to be a female body type? Are there plans to add female body types, as well as non-adult body types? For zombie games, it would be a bit limiting to only have adult male zombies. Thanks in advance for your response.
Response:
Hello, I have already updated the project and now it has a female version of the character and also added static poses of the dead
question
21/02/24 by See you made me
is this already included in the anatomy ultimate pack?
Response:
Hello
This set and Anatomy Ultimate pack are two separate independent sets, but for those who previously purchased Anatomy Ultimate pack and want to purchase this set, I am ready to give a good discount for this you need to write to me by email [email protected]
All humanoid meshes?
19/02/24 by Swampy170
Will this function with basically any humanoid mesh, for both male and female zombies?
Response:
Hello, I have already updated the project and now it has a female version of the character and also added static poses of the dead
