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90% OFF UPDATE - 5.7-5.5 - V1.2.5 + Docs +defaultengine.ini + HOTFIX Future Updates

Oceanology NextGen

$ 25.00 Original Price $ 249.99

Compatible:
  • UE4

  • UE5

    • Category: Code Plugins
    • Author:Galidar
    • Release: Apr 2, 2025
    Name Version Update Info Comments Status
    Oceanology NextGen 5.5 - 5.7 UPDATE - 5.7-5.5 - V1.2.5 + Docs +defaultengine.ini + HOTFIX UE5 READY

    Oceanology NextGen - Innovation, Impact, and Visual Excellence

    In a market where every detail matters, Oceanology NextGen takes your product beyond the ordinary. Developed for next-generation high-end GPUs, it delivers exceptional performance, visual fidelity, and an experience that leaves a lasting impression.

    Why Do You Need Oceanology NextGen?

    • Network Replicated: Solid multiplayer synchronization for social and competitive environments.

    • Open World: Complete freedom to create vast, cohesive worlds.

    • Coastal Breaking Waves: Dynamic realism that immerses users in every scene.

    • Spectral Gersnerts (Gersnerts + FFT Waves): Mathematically precise wave patterns providing unprecedented detail.

    • Quadtree Tessellation (C++): Advanced marine terrain optimization ensuring high performance.

    • Water Bodies: Comprehensive water management, expanding your creative possibilities.

    • High-Quality C++: Ensures stability, efficiency, and scalability.

    • Real-Time: Immediate, fluid interactions that enhance immersion.

    • Over 7 Years of Experience: A proven track record that guarantees your investment.

    With Oceanology NextGen, you transform your vision into a compelling, enduring reality—surpassing user expectations and setting yourself apart from the competition.

    Join Us on YouTube

    Current Version
    • Oceanology NextGen: 1.1.0

    Level

    • High-End GPU

    Discord

    ? Join the Galidar Studio Discord

    ? Download it via the Discord

    ? Oceanology!

    ? Latest Live News!

    Features:

    • Ocean Surface Rendering: Advanced visual representation of ocean surfaces for stunning realism.

    • Quadtree Tessellation: Efficient spatial management with dynamic tessellation.

    • Infinite and Local Ocean Simulation: Seamless ocean simulation for both infinite and localized environments.

    • Realistic Ocean Behavior: Ocean simulation using the Beaufort scale for authentic sea states.

    • Dynamic Audio Analyzer: Synchronize audio with the dynamic effects of the ocean for a truly immersive experience.

    • Enhanced Multiplayer Support: Consistent and optimized online multiplayer experience for seamless gameplay.

    • Water Physics and Interaction: Advanced control of wave direction, depth, and object interactions.

    • Advanced Swimming System: Realistic swimming mechanics with bubble effects and smooth transitions between surface and underwater.

    • Dynamic Environmental Integration: Real-time landscape adaptation for fluid visual effects.

    • Dynamic Masking Effects: Flexible tools for creating captivating custom visual effects.

    • Niagara-Based Wave Displacement: Utilize Niagara technology for realistic wave displacement simulations.

    • Easy Configuration: Intuitive interface for creating high-performance water bodies in C++.

    • Underwater Effects: Volumetric and post-process options for immersive underwater environments.

    • Surface Appearance Control: Customize surface scattering, color palettes, roughness, and reflections.

    • World Partition Compatibility: Seamless integration for open worlds using World Partition technology.

    • Shoreline Control: Detailed control over foam, wave height, and coastline design.

    • Flow-Based Foam System: Dynamic foam simulation influenced by water currents.

    • Custom Wave Profiles: Advanced configuration of wave profiles for enhanced realism.

    • Day/Night Underwater Effects: Underwater ambiance simulation based on the time of day.

    • Real-Time Shallow Water Simulation: Detailed simulation for shallow water areas in real-time.

    • Coastline Simulation: Realistic modeling of coastlines with real-time wave updates.

    • Spectral Waves (Gerstner and FFT): Wave simulation using a hybrid approach of Gerstner waves and FFT transforms.

    • Displacement-Based Physics Volume: Advanced physics simulation using displacement volume.

    • RVT Landscape Integration: Real-time RVT integration with Niagara for advanced landscape effects—no more baking textures required.

    • Climate-Based Wave States: Dynamic wave adjustments based on climatic conditions.

    • Wetness Effects: Visual representation of wet surfaces.

    • Experimental Surf Waves: Advanced surf wave simulation.

    • Mathematics-Based Coastal Physics: Accurate simulation of physical interactions along the coastline.

    • Cloud Shadows on Ocean Surface: Dynamic shading on the ocean surface based on cloud positions.

    • Support for Multiple Water Bodies: Integration to create and manage multiple bodies of water.

    • Displacement-Based God Rays Support: Realistic underwater God Rays simulation for enhanced visuals.

    • Multi-Color Water Support: Advanced customization to adjust different colors in water bodies.

    • Optimized Support for Multiple Lakes: Efficient integration and simulation for managing multiple lake environments.

    • Wave Crest Splash: Simulate splashes at wave crests for added motion and realism during rough seas.

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