| Name | Version | Update Info | Comments | Status |
|---|---|---|---|---|
| Sword Framework - Multiplayer | 5.5 - 5.6 | First Release | UE5 READY |
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Sword Framework - Multiplayer is a template developed for the Unreal Engine Marketplace. This project includes a comprehensive sword locomotion system and powerful AI features, offering players an immersive combat experience. It supports both singleplayer and multiplayer modes.
The system allows you to fight with friends or against AI with multiplayer support, while enriching the gaming experience with nearly 150 mocap animations and interaction features. Sword Framework provides flexibility to developers with its fully customizable structure.
Why Choose Sword Framework - Multiplayer?
Comprehensive Melee Combat System – Features advanced sword combat mechanics, fluid animations, and realistic battle systems.
Regular Updates & Expansions – Frequent updates and new content will enhance and expand the system over time.
Smart AI with Dynamic Combat – Advanced AI adapts to players, executes tactical moves, patrols, and creates strategic battle scenarios.
Multiplayer Ready – Players can fight each other, collaborate, and experience sophisticated combat mechanics in a multiplayer environment.
Motion Warping & High-Quality Animations – Delivers a more fluid combat experience with AAA-quality animations and an advanced Motion Warping system.
Foot Placement & IK - Ensures realistic foot positioning by preventing sliding and dynamically adapting to uneven surfaces.
Full Customization – All mechanics are easily customizable, adaptable to different gameplay styles, and integrable into personal projects.
Active Support & Community – Continuous improvements are made based on user feedback, and ongoing support is provided.
Character Features
Sword Locomotion: The sword movement and fighting system offers a realistic fighting experience with 8-way movement.
Leaning: Allows the character to lean according to speed and direction.
Aim Offset: Allows the character to change the direction of view according to mouse movement.
Random Idle: Random movements in the character's idle positions create a more dynamic game atmosphere.
Push: Pushing opponents is used to push them away or to change position.
Jumping Attack: Attacks with the jump move add more variety to the fight.
Close Combat: Close-range combat moves provide fast and effective attacks.
Parry: The ability to block opponents' attacks makes it possible to defend and counterattack.
Equip and Unequip: The mechanics of equip and unequip the sword allow the player to prepare before the fight.
Dodge: The ability to dodge attacks and move quickly gives the player flexibility.
Taunt: To provoke opponents to get their attention and gain psychological advantage during the fight.
Overhead Health Bar: The player's health is visually displayed on their character, the health status can be monitored by looking at the player.
Dead System: When a character dies, animations are used to show the death.
Get Hit: When the character is attacked, the appropriate animation is played and health is reduced, which increases the realism of the fight.
Target: The targeting system allows players to focus on a specific target. This makes it easier to select and focus on opponents during melee combat.
Combat With Other Players: Interactive battles with other players make the multiplayer experience more dynamic. Players can make tactical moves against each other in real-time fights.
Health: The health system shows the player's survival status. Damage taken by the character is displayed on the health bar.
Health Boost: Over time, the player's health can be improved. This supports strategic survival and provides balance in combat.
Stamina: The stamina system is a resource that limits the character's mobility. Actions such as running, attacking, etc. consume stamina and this allows the player to manage their actions. Displayed on the stamina bar.
Stamina Boost: Stamina can increase over time. This allows the player to run, fight or move faster for longer.
Gamepad Support: Xbox Gamepad support.
Multiple Hit: One attack can damage multiple actors at the same time. This system increases the dynamism of combat and offers players a variety of attack combinations.
Motion Warping: Using Motion Warping technology, animations and systems have been upgraded to AAA quality.
AI Features
Dynamic Combat: The AI can dodge, push, parry, etc. while fighting the player.
Reactions: AI can flee or surrender when low on health.
Detection System: AI detects the player over time.
Warn: Once the player is detected, the AI starts to warn or attack them.
Taunt: To provoke opponents to get their attention and gain psychological advantage during the fight.
Actor Movement: AI makes it go to a specific actor or point.
Random Movement: Allows AI to navigate to random locations around the AI.
Patrol: AI provides area control by patrolling a specific area.
Patrol Events: Allows AI to trigger events at patrol points.
Report: When the enemy is detected, it notifies the surrounding allied AIs and enables them to act together.
Health System: The AI's health status can be monitored in a visual way, just like the player.
Health Boost: AI can improve health status over time.
Maximum Following Distance: The AI determines the maximum following distance when following an enemy.
FAQ
Q: Can I use this project in my single-player game?
A: Yes! While the project is designed with multiplayer in mind, it works perfectly in a singleplayer game as well. You can disable multiplayer-related features if needed.
Q: Is the AI system customizable?
A: Absolutely! The AI system is highly modular and can be adjusted to fit your game’s difficulty, behavior, and style.
Q: Will this project receive updates?
A: Yes! Regular updates will add new features, animations, optimizations, and improvements based on user feedback.
Q: Does this framework support gamepads?
A: Yes, full gamepad support is included for a smooth and immersive gameplay experience.
Q: Can I modify or expand the combat system?
A: Definitely! The combat system is built to be flexible and can be customized or expanded to fit your game’s unique mechanics.
Q: Is there any documentation or tutorial available?
A: Yes, the project includes documentation to help you get started, and additional tutorials may be provided in future updates.
